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AIGA Minnesota Design Show Call for Entries

Posted: March 2nd, 2012 | Author: Beast Pieces | Filed under: after printing, AIGA, aiga mn, blue, custom duplex, custom letterpress, Design, design show, diecut, Eggshell, green, Invitations (non wedding), lettepress, minneapolis, neenah, Neenah Classic Crest Solar White Eggshell, overprinting, solar white | Comments Off

We are very involved with the Minnesota chapter of AIGA and always try to enter their annual Design Show that comes around each spring. Last year we were honored to win the “People’s Choice” award (voted on by those who attended the show) for our Golden Rule Poster. As per tradition, the winner of the People’s Choice is asked to design the show materials for the following year–we gladly accepted the job.

Under direction of the AIGA MN Design Show committee we were challenged to make an interactive object in lieu of the usual poster. Charles Youel jumped into the project as writer and after several meetings, sketches and cups of coffee, we came up with an idea to send a pair of cards with punchouts that could be used to actually build something on your desk. We had to go through multiple rounds of prototyping to adjust the construction and functionality of the die, but we couldn’t be happier with the end result.

The set of cards (everyone receives two, for a total of 16 punchout pieces) were letterpress printed with two inks on Neenah Classic Crest Solar White Eggshell 100c, custom duplexed after printing to make 200c. To achieve the our final product, every card was trimmed down and run through the press two more times after printing to diecut with two custom dies–one used to create the slits and one to cut the shapes. A custom envelope was also designed and produced before the whole set was sent over to Shapco for insertion and mailing.

Be sure to check out the hash tag #designshow on Twitter as people tweet their creations and enter AIGA MN’s 2012 Design Show–online entry opens March 5th!

AIGA_SOF_Letterpress_tower AIGA_SOF_Letterpress_structure AIGA_SOF_Letterpress_punchout AIGA_SOF_Letterpress_make AIGA_SOF_Letterpress_envelope2 AIGA_SOF_Letterpress_envelope AIGA_SOF_Letterpress_detail2 AIGA_SOF_Letterpress_cards_detail AIGA_SOF_Letterpress_cards AIGA_SOF_Letterpress_build2 AIGA_SOF_Letterpress_build


The Weekender

Posted: March 2nd, 2012 | Author: Rob Alderson | Filed under: Uncategorized | Comments Off

Weekender-small

The Weekender, you may have noticed, has a fairly infuriating habit of referring to itself in the third person. It’s not because it’s pompous or self-indulgent, it’s just that there’s a certain majesty in our name (ok that sounded pompous). But just in cases, this week I have been toying with some snazzy nicknames. TW is obvious but a bit dull. T Wezzy just makes no sense. I liked T’Ender for many reasons but some people thought it was weird. So I go on, boat against the current, borne back ceaselessly into the past. The Weekender at your service… (Read more)


What’s On: B.C. #2

Posted: March 2nd, 2012 | Author: Liv Siddall | Filed under: Uncategorized | Comments Off

Bnc

After a fantastic write-up in this month’s Dazed and Confused it’s no surprise that last night’s private view of Baz and Chaz’s B.C. #2 was jam-packed full of people wanting to get in on the action (and the bright blue gin & lemonades). Taking the elements of their first project (B.C. #1), Baz and Chaz have commissioned 29 artists to create a black and white image which has then been photocopied on to fluorescent paper and stuck tight to the walls of Beach London. With some familiar names alongside fantastic works from those you may not recognise, the show paints a very positive picture of current graphic and illustration talent. (Read more)

www.bazandchaz.com


Katrin Korfmann

Posted: March 2nd, 2012 | Author: Liv Siddall | Filed under: Uncategorized | Comments Off

Main

Nothing beats the feeling of being up on a roof and looking down at ant-like people scuttling below. Luckily for us, Katrin Korfmann has harnessed this sensation in the form of enormous, intricate photographs of crowds of people from high above. As well as being easy on the eye, Katrin’s images speak volumes about perspective – whether it be camera trickery or the strange interactions that occur between human beings. (Read more)

www.katrinkorfmann.com


The Gentle Author: Spitalfields Life

Posted: March 2nd, 2012 | Author: Rob Alderson | Filed under: Uncategorized | Comments Off

Spit

When word reached us that “The Gentle Author” behind Spitalfields Life was bringing out a book, we were excited, and with good reason. Launched yesterday it a thing of sheer wonder, and I don’t know where to start with all the things I love about it. The elegant, empathetic writing? The gorgeous design? The special illustrations from Rob Ryan, Lucinda Rogers and Mark Hearld? The fact that all the quotes on the back are taken from (and attributed to) Twitter? All of the above, and more… (Read more)

www.spitalfieldslife.com


When Goliath met David

Posted: March 2nd, 2012 | Author: Mark Sinclair | Filed under: Books, Illustration | Comments Off

In Tom Gauld's new story, the Biblical tale of David and Goliath is retold from the giant's point of view, making for the comic book artist's most accomplished and moving work to date...

At nearly 100 pages, Goliath is Gauld's most extensive graphic narrative yet and his first for a major comics publisher. Self-publishing for the best part of a decade, his commercial illustration projects have seen him contributing regular strips to The New York Times and The Guardian, but in signing up with Drawn & Quarterly he is welcomed into an esteemed comic book stable.

Readers familiar with his drawing style will recognise the cross-hatched characters and landscapes in Goliath, and the existential theme that has framed much of his work from Guardians of the Kingdom in 2001, to the Hunter and Painter series of 2007.

In a Gauld comic, 'action' isn't necessarily high on the agenda; instead there is often a fair bit of waiting around, even some well-crafted silence – life, even life within a Bible story, always has a lot more mundanity to it than the superhero comics let us believe. And there's always a bit of admin to do, too, as in Goliath of Gath's case.

This version of the story is concerned with the foreground to Goliath's famous meeting with the slingshot-wielding David – and in the lead-up to that event there is plenty for Gauld to play with.

Goliath is depicted as a bit of a pacifist but he seems to acknowledge the irony of being in the army. While he doesn't like bear baiting ("It's not really my thing"), he can still appreciate the feel of a decent suit of armour ("It does feel rather good, actually"). Gauld is a great draughtsman, but what also marks his work stand out is his keen ear for dialogue and tone of voice, and how this is paced within the narrative.

One detail I particularly liked is the way that Goliath is occasionally drawn with his head just out of the panel: he's too tall and cumbersome to fit into the comic. Indeed, as in his earlier work, Gauld often infers things are happening beyond the confines of his frames – he isn't afraid of using white space or text-free passages, either, and employs both to powerful affect. On the left hand page, below, the boy's proud but silent fascination with his dagger in the second-to-last panel is one of many brilliantly observed moments.

And the progress of the approaching old man, shown below, draws a scene out agonisingly over two pages:

In Goliath, Gauld renders his obsessions with various aspects of daily life which we can all relate to: the middle management of the army captain serving his superior; the fantastically personal questions of the boy shield-bearer; and Goliath's put-upon reluctance to be part of the army's puffed up, gung-ho spiel.

As a character, Gauld's Goliath gets our sympathy from the outset and his story is beautifully brought to life by one of the UK's best. A win for the giant.

Goliath is published by Drawn & Quarterly; £14.99. Gauld is set to appear at a selection of bookshops in the UK where he will be signing copies of the book (see the events poster on his site, here). There is also a launch next Friday at Gosh! in London where Gauld has also created a Goliath window graphic for the shop and also designed a special limited edition bookplate for the book, which can be pre-ordered here.

Finally, Gosh! also has a good interview with Gauld who talks about how he made the new book and his move to D&Q. Talking of the David and Goliath story, Gauld says there are "big gaps" in the narrative so "my story could take place in those big gaps". The film was made by Tom Crowley.

 


Bharat Sikka

Posted: March 2nd, 2012 | Author: Charlotte Simmonds | Filed under: Uncategorized | Comments Off

Lead

Bharat Sikka is a photographer who has spent his career trying to visually express one of the most visually expressive parts of the world – India and South East Asia. He flits skillfully from documentary to editorial projects, but it’s his take on fashion photography that’s caught our eye. Staged not in a studio but on location in villages, markets and local homes, Sikka’s images embrace the inherent juxtaposition of opulent fashion fantasy in the midst of everyday Indian life. And while we know it’s the clothing that are on show, it’s Sikka’s homeland which often takes center stage. (Read more)

www.bharatsikka.com


Design Indaba 2012: Day 2

Posted: March 2nd, 2012 | Author: Gavin Lucas | Filed under: Uncategorized | Comments Off

Design Indaba's day two highlights were served up by Pete Hellicar and Joel Gethin Lewis of Hellicar & Lewis, South African product designer and "creative doer" Porky Hefer, Indian screenwriter Akshat Verma, and United Visual Artists.

Hellicar & Lewis explained how they want to make experiences that create memories and prefer to tell the truth about a brand they're working with through feedback systems rather than through narratives. They also told the audience that they open source everything, allowing people access to code created for their projects in order to encourage further play and development.

They spoke about their work for Coke 24hr Music in which they collaborated with Wieden + Kennedy, Frukt, Lexus PR, Coca Cola and Maroon 5 to put on a live 24-hour music event during which fans could interact with the band via Tweets in real time. The event was broadcast to the world:

They also talked about their ongoing work with Wendy Keay-Bright on Somantics, a suite of applications that "use touch, gesture and camera input to encourage, capture and amplify the interests of young people with autistic spectrum conditions and other related communication difficulties". Here are some screengrabs from some of the Somantics apps which give a glimpse of the brightly coloured interactive and intuitive fun that can be had with them:

To find out more and to download the Somantics iPad app for free, visit Apple's App Store.

Here at CR we're familiar with the unforgettable name, Porky Hefer, because of the work he's done through his creative consultancy Animal Farm - we featured his Wooden Fire Extinguishers project here on the blog in 2008, and we wrote about his Cratefan project (below) in the magazine.

However, Hefer, it seems is now making a name for himself as a product designer, creating products in response to ideas and his constant sketching of them. He showed his Lite light shades which are made from turned wood, only take energy efficient CFL bulbs and are made using sustainable processes and materials:

He also showed his Nest treehouse project which was inspired by weaver birds' nests.

And he revealed his latest product, the Grinz ball - created after having the distinct impression that a dog that ran past him on the beach had human teeth. The ball, when held in the mouth of a dog, gives the same impression:

In the afternoon, screenwriter Akshat Verma spoke of the things that inspire him, citing the musical selections of his father, American blues and, bizarrely, donkey porn. He showed clips of his film Delhi Belly (directed by Abhinay Deo and released last summer) to illustrate how these influences find their way into his work.

The point Verma was making was that cross-cultural influences are important to soak up and indeed to combine to create new original works. By being true to yourself and the things that you like and think are brilliant, he suggested, it's possible to create original and engaging work. He then left the audience with a slice of Bollywood song-and-dance action from Delhi Belly:

From the ridiculous to the sublime - UVA spoke next and wowed the audience with footage of various installations they've created (using their own custom software systems) over the last ten years for the likes of Battles, Massive Attack, Red Hot Chilli Peppers, Jay-Z and various cultural institutions including London's V&A.

Here's some of the pieces they showed to the packed out Indaba auditorium:

Origin (above) was installed in New York City last year as part of The Creators Project NY event. A 10 metre tall cube of responsive LED lights, it is the culmination of a series of works derived from Orchestrion, the main stage design created by UVA for Coachella festival 2011.

A collaboration with Massive Attack, UVA's Volume installation appeared in the courtyard of the V&A in 2006 and has since travelled to Hong Kong, Taiwan, St. Petersburg and Melbourne. Forty-eight luminous, sound-emitting columns respond to movement as visitors wander through the sculpture:

Today's final day of lectures is due to end with a 'mystery performance' according to the Indaba schedule. I wonder if Massive Attack might be providing said entertainment. They are, after all, in town and due to DJ tonight at Cape Town's Town Hall at the Sonar Festival party. Will UVA's modular stage show lighting rig also feature? We'll find out soon!

designindaba.com

 


Guerrilla Gaming

Posted: March 2nd, 2012 | Author: Eliza Williams | Filed under: Advertising, Digital | Comments Off

MPU Sydney, Publicis Mojo and Finch have collaborated to create a giant version of the classic mobile game Snake, which can be projected onto walls across cities, allowing gamers to play anywhere in the urban environment...

What makes the game (titled Snake the Planet!) particularly special is that it generates new level designs for the game depending on where it is projected. In setting up, it scans the façade of the space and any window, door frame, or person that might be standing there turns into a boundary and obstacle in the game. The film below shows it in action:

And this making-of film explains how Snake the Planet! works in more detail:

"We really like that guerrilla element of just cruising around the city and throwing a game of Snake up on any building we like, it makes it immediately accessible for everyone," says MPU's Rene Christen.

Snake the Planet! will appear at various events this year: follow MPU on Twitter, @mpulabs, to find out where and when. The team also plan to develop the project further towards an iPad application, and eventually to release the code as open source.

Credits:
Concept and programming: MPU
Film production: Publicis Mojo, Finch
Director: Alexander Roberts
Creative producers: Tim Buesing (Publicis Mojo), Emad Tahtouh (Finch)

 

CR in Print

Thanks for visiting the CR website, but if you are not also reading CR in print you're missing out. Our March issue is an illustration special with features on Clifford Richards, Pick Me Up, the relationship between illustrators and writers, the making of the cover of the New York Times Magazine and a powerful essay by Lawrence Zeegen calling on illustrators to become more engaged with the wider world and accusing the profession of withdrawing "from the big debates of our society to focus on the chit-chat and tittle-tattle of inner-sanctum nothingness".

The best way to make sure you receive CR in print every month is to subscribe – you will also save money and receive our award-winning Monograph booklet every month. You can do so here.


What’s On: Hidden Heroes at The Science Museum

Posted: March 2nd, 2012 | Author: Rob Alderson | Filed under: Uncategorized | Comments Off

Clip

Hidden Heroes is described by its curator as “a celebration of everyday objects and the stories they have to tell about our lives.” From paperclips to bubblewrap, condoms to post-it notes, the exhibition looks at some of the unsung heroes of the design world, fighting overexposure and under-appreciation. It’s an excellent collection and what’s striking is how little the original concepts of these classics has altered over decades – there’s tweaks in materials etc but on the whole great design endures. This well-shoot video provides a great introduction, but if you’re here you should definitely check it out in person.

www.sciencemuseum.org.uk/hidden_heroes